Game Mechanics

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Game Modes[ ]

Stage Mode[ ]

  • Stage Mode consists of several worlds, each consisting of two areas, each containing a number of stages.
  • Each area includes 20 normal (capsule-limited) stages, though the second area of each world also includes 3 time-limited stages and a special stage, which is unlocked after obtaining all clear stars in the world. The special stage is capsule-limited, does not award stars, but it does award a medal upon clear.
  • Each stage (except special stages) awards up to 3 clear stars depending on the final score upon clear.
  • Each stage has an objective. Most of them are to eliminate all the viruses, but some stages contain coins and the objective is to collect them all, and a few stages combine these two objectives.
  • Players may spend Coins or Diamonds on Stage Start Items or In-Stage Items to help them clear stages

Versus Mode[ ]

  • Versus Mode allows players to participate in 1v1 battles against other players.
  • Each player has Battle Points, which start at 0, and increases when the player wins a match and decreases when the player loses a match.
  • Each win awards the player with a small amount of coins (depending on tier) and a bonus box key.
  • 7 bonus box keys are required to open a bonus box, after which there is a 10 hour cooldown before the player can collect keys again. The cooldown can be refreshed instantly using Diamonds.
  • Each player is also assigned a tier depending on their Battle Points. This determines the coin reward for each win and the bonus box contents. Upon reaching a tier for the first time, the player is also awarded a prize.
  • Bonus box contents include Hearts, Coins, Diamonds, Staff Tickets, and Doc Tokens. Higher tier boxes include Assistants.

Capsules[ ]

  • Eliminate viruses and other objects using capsules.
  • During gameplay, a queue of capsules are available to the player, but only the next two are shown at the bottom of the screen.
  • Drag a capsule into the play area to put it into play. On release, the capsule will keep moving up until it collides with another object, then it will become fixed.
  • Tap a capsule to rotate it.
  • Capsules can be rotated before moving it onto the play area AND when it's in the play area.
  • Tap, hold, and drag capsules to move them around the play area. They can even pass through obstacle as long as there is room for the capsule beyond the obstacles.
  • Capsules can only be moved up. They cannot be moved back toward the bottom of the play area.
  • If a capsule creates a row or column of at least 3 objects of the same color, the objects will be eliminated.
  • This may cause capsules to become half-capsules, which only takes up a single space instead of two. They can be moved around just like a normal capsule.
  • In Stage Mode, after every 7 matches, a rainbow half-capsule gets added to the queue, between the 1st and 2nd capsules. These capsules can match any color.
  • In Stage Mode, most stages are capsule-limited, which means the player has only a limited number of capsules available to complete each stage. Running out of capsules without completing the stage's objective results in stage failure.

Objects and Gimmicks[ ]

  • In the original Dr. Mario game, there were only Viruses and Capsules. In this game, they are not the only objects. Many gimmicks are introduced to make the gameplay more challenging and interesting! Some make the gameplay more challenging while some aid the player.

Play Area[ ]

  • This is the area where gameplay occurs during a stage. It is a grid of 12 rows and 9 columns, where each tile may contain an object which may also be covered by other gimmicks like Bubbles and Blocks.
  • In some stages and in Versus Mode, the play area will scroll, meaning that additional rows will appear at the top, pushing everything else down. This is indicated by small triangles pointing downward above the play area. If any object is pushed below the bottom of the play area, the player fails the stage or loses the versus match.
  • Even if the stage is not scrolling, the player can still fail a stage if a capsule is set below the bottom line. If the capsule creates a match, the capsule must not be fully below the bottom line.

Doctors, Assistants, and Skills[ ]

  • Doctors and Assistants help the player during gameplay with various effects through their skills. They are mainly obtained through Staffing, though some Assistants can only be obtained through Battle Boxes.
  • The player is allowed to choose from Dr. Mario, Dr. Peach, and Dr. Bowser during the tutorial as their first Doctor, and they will receive Goomba as their first Assistant after the tutorial.
  • Every doctor and assistant has a skill. They also can be leveled up to a max level of 5, which may increase the effectiveness of their skill.
  • Doctors and Assistants level up by obtaining a number of duplicates of the doctor/assistant. It requires 1, 3, 9, and 16 duplicates to reach the next level, which means it requires 29 duplicates in total to bring a doctor/assistant to max level.
  • Doctor skills are active and require charging and have a skill meter gauge surrounding their portrait during gameplay. They are activated by tapping their portrait when the skill is fully charged.
  • Each doctor's skill meter requires a different amount of points to fully charge. Leveling up doctors may decrease the skill meter, causing it to charge faster.
  • Eliminating most objects will charge a doctor's skill meter by 1 point per object.
  • In Stage Mode, Bubbles and Ice will not charge the skill meter, while Blocks will. However, in Versus Mode, all objects will charge the skill meter.
  • Assistant skills are passive, with most having a chance to activate in specific situations.
  • In Versus Mode, each Doctor has Attack, Speed, and Defense values.
    • Attack determines the number of rows sent to the opponent. It is one of 1, 2, 3, or 4.
    • Speed determines how fast the attack meter charges. Only viruses and capsules fill this meter, so it charges at a different pace than the skill meter gauge.
    • Defense determines the probability of blocking an attack. There is a rate for each of the four values of Attack.

Items and Currency[ ]

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